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Spacialized sound fully attenuated when player perpendicular to the source

Hi, I'm working on spacialized sounds and while it does work properly on most circumstances, I have noticed a particular case where it doesn't:

alt text

Indeed, when the player is perpendicular to the sound source, its volume is fully attenuated (the sound cue can barely be heard). I guess, this problem has something to do with my sound cue's attenuation settings. But I can't find what's wrong with it : alt text

Any help would be greatly appreciated!

Product Version: UE 4.15
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asked Jan 28 '18 at 12:13 PM in Using UE4

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avatar image Elou44 May 01 '18 at 08:47 PM

Little bump. Noone else got this issue with spacialized sound cue?

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