Spacialized sound fully attenuated when player perpendicular to the source
Hi, I'm working on spacialized sounds and while it does work properly on most circumstances, I have noticed a particular case where it doesn't:
Indeed, when the player is perpendicular to the sound source, its volume is fully attenuated (the sound cue can barely be heard). I guess, this problem has something to do with my sound cue's attenuation settings. But I can't find what's wrong with it :
Any help would be greatly appreciated!
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