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How to get rid of tiled look from lighting?

Hey so I'm trying to create a room and I just added windows. The thing is when the room lights up I see the separate tiles in the floor and before I did not so. What do I do? alt text

Product Version: UE 4.18
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asked Jan 28 '18 at 02:57 PM in Rendering

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RpgSlayer707
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avatar image Makigirl Jan 28 '18 at 03:07 PM

Hi!

And are those actual tiles (separate meshes snapped together) or it's one mesh but looks tiled after building light? (are we talking about static lighting?)

avatar image RpgSlayer707 Jan 28 '18 at 03:33 PM

They are actual tiles snapped together because I didin't want the texture to get stretched out to a rectangular shape cause it would look weird.

avatar image Vaheva Jan 28 '18 at 03:37 PM

Texture is not correctly tiles/seamless. Can be also problem with lightmaps or both, but I bet this is just not perfect tiled material (texture).

avatar image RpgSlayer707 Jan 28 '18 at 03:39 PM

It's not a perfect tiled material but is it supposed to be because I don't want it to look tiled.

avatar image Vaheva Jan 28 '18 at 03:39 PM

So, you got what you need.

avatar image ThompsonN13 Jan 28 '18 at 04:12 PM

have you tried building your lighting

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If you don't have color differences in your material that would give this look and it's a shading issue than there is a solution for modular pieces: set Static Lighting Level Scale to 0.1 Indirect Lighting Quality to 10 and Indirect Lighting Smoothness to 0.6... Will raise the building time!!

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answered Jan 28 '18 at 03:44 PM

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Makigirl
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