materials show incorrectly on skeletal mesh

You probably didnt uv unwrap your model while in blender

Materials, even those that come with ue4, are not displaying fully on my skeletal mesh. It seems only a base color is applied but other details don’t show up. Not in the characterBP’s viewport or in-game. Please see attached image for a clear example.

It works on other skeletal meshes, so it seems to be a problem with my model.
I’ve made the model with blender and exported as fbx. I don’t think I’ve done any texturing work in blender as I created the intended texture for it in ue4. It might be that I’ve missed something because of that.

Thank you!! For some reason I couldn’t find anything on this problem. You saved me a lot of time, bub.