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[Help] Replication/Networking problem

So, there's a problem with my wall climbing system, it works in server absolutely fine, but client can't climb up it just stays in the flying mode or teleports to (x0, y0, z0). When a character grabs a ledge there's a yaw rotation limitation, server works fine, but client doesn't get a limitation instead this limitation goes to the server

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Product Version: UE 4.18
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asked Jan 28 '18 at 06:30 PM in Blueprint Scripting

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