Render Material from Desktop Duplication API
I am fairly new to UE4 and C++ but have been a web developer for about 10 years. /lifestory
I am attempting to render a material (I think; not sure of the terminology) that can be applied to a plane/cube/flat surface that will act as a duplication of my desktop. I have worked through the Desktop Duplication Sample from Microsoft but am just not sure how to port that code to work in UE4 as a material.
Any direction is appreciated!
asked Jan 28 '18 at 08:55 PM in Rendering
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