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Sword doesn't stay attached to socket

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Hello, I am using a c++ AnimInstance script to play an animation montage, but the sword that is attached to a socket on the character doesn't move alongside the socket and the sword stays at the location of where it was during the idle animation, when the animation montage is played. But when I use sprint, jump or dash it stays attached to the socket. To play the sprint, jump and dash animations, I am using the animation blueprint. How would I be able to update the location of the sword, so that it stays attached to the socket at all times? Thank you in advance

Product Version: UE 4.17
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asked Jan 28 '18 at 09:40 PM in Everything Else

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avatar image Tifa Jun 22 '18 at 12:15 AM

I'm also having a very similar issue. Look forward to you getting an answer

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