Geometry Objects Disappear after Building Lights
Recently I've been working on creating a level in Unreal Tournament's Editor (I'm not how much similar it is to the regular editor, I'm sorry if this is posted in the wrong place). I was creating a whitebox with Unreal's pre-existing Geometry assets (i.e. Box, Cylinder, Curved Stair, etc).
When I build just Geometry the level builds fine and all geometry is present and I can move around in the environment ok. But when I build the entire level, or build just the lighting, a lot of geometry will disappear after the lighting build step. Unreal still registers as the asset being present (I can see it in the outliner and I can click it in the preview window), and the objects cast shadows... but the meshes are not visible, and playing it in game there's no collision against my character. I also compared the disappearing assets against the visible assets, and in the details panel they all look identical except for position in the world. Also the eyeball show the objects as being visible as well, along with the folders the assets reside in.
If I then build geometry only the assets show up again, and very consistently the same assets will disappear. I'm at a loss here, and any answers would be very much appreciated! Thank you guys so much!
asked Jan 28 '18 at 10:28 PM in Using UE4
Ugh, sorry for the wasted question. Clicking the Eyeball on the parent folder off and then on again made everything visible again, and light baking now works as normal. Sorry for the question!
answered Jan 28 '18 at 10:31 PM
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