Detach vertices on runtime
Hi, I would like to know if it's possible to detach a vertex or rather edge mesh on runtime. I need to make a surgical wound with a scalpel. I guess I am going to use a cloth system for the skin. I know there is procedural mesh slice but I don't want it to cut all the way from side to side.
asked Jan 28 '18 at 10:57 PM in Blueprint Scripting
to accomplish what your looking to do you will probably want to use something like shapekeys / morph targets. to my knowledge there is no way to modify meshes like your saying in engine.
answered Jan 28 '18 at 11:06 PM
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