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Detach vertices on runtime

Hi, I would like to know if it's possible to detach a vertex or rather edge mesh on runtime. I need to make a surgical wound with a scalpel. I guess I am going to use a cloth system for the skin. I know there is procedural mesh slice but I don't want it to cut all the way from side to side.

Product Version: UE 4.18
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asked Jan 28 '18 at 10:57 PM in Blueprint Scripting

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to accomplish what your looking to do you will probably want to use something like shapekeys / morph targets. to my knowledge there is no way to modify meshes like your saying in engine.

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answered Jan 28 '18 at 11:06 PM

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avatar image Remiam Jan 28 '18 at 11:30 PM

That is how we do it right now, but we would like to eventually let the user do it.

avatar image ThompsonN13 Jan 28 '18 at 11:34 PM

guess itll have to be some kind of custom script and probably a high poly model. Sadly thats beyond my knowledge. good luck though

avatar image Remiam Jan 29 '18 at 03:10 PM

Yeah that is what I notice while searching for it, thank you very much.

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