Post-process Volume component not working at runtime
Im having a very strange issue. I have a water blueprint that contains a box volume as its root. I've added a post-process component as a child of the volume and made the PPV bound. The PPV takes the size of the parent and everything works as intended during PIE.
However, as soon as hit Play or Simulate the post-process effect doesnt work. I have another PPV in the level that is set to Unbound with a priority of 0 and my water PPV with a priority of 1.
Ive made a 1min video showing my issue - https://www.youtube.com/watch?v=8AD4HIhlVjE
I would appreciate any help or guidance on this.
I conducted further tests - https://www.youtube.com/watch?v=OTqbr0XOb4k
I added a box volume to the level and added a PPV as a child - this works! I created a test actor blueprint with a box collision as root and added a PPV as a child - this works!
My water blueprint has a box collision as root and a cube mesh AND a PPV as children - this works in editor, but not when I hit Play (or Simulate).
Seems that the problem with this (running 4.19 here) is that you have to tell the shape the PPV is a child to (in the blueprint) to overlap traces with cameras. I've been banging my head for 3 hrs to find this out but this is how it works (not sure this was the case with older versions of the engine but this is how it is now)
answered May 24 '18 at 01:02 AM
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