Curvature Shader to Post Process

Hi,

i have a little problem to make a post process material based on this material function:

[[FREE] Curvature Shader - Community Content, Tools and Tutorials - Unreal Engine Forums][1]

Here is the material function picture:

Now i dont know how to convert the output of this material function to the emissive material input of the post process material:

228786-pp.png

I want to achieve this effect:

But without manipulating meshes.

I appreciate any help. Thanks in advance

Cheers