Low resolution in VR Editor mode (HTC Vive)

When I enter VR Editor mode the resolution in the Vive HMD is really low, I estimate about 50% compared to how it looks in the Vive Home environment. I read about changing the r.screenpercentage but that really messed up the display and the VR-view is totally off. Perhaps that’s not working when using the Editor?

I added the Execute Console Command in the Level blueprint on Game Begin. This requires me to start the simulation/play after switching to VR-mode in the Editor. Besides creating some form of scaled up view, where I saw parts of the black areas around the HMD rendering areas, it can’t be used for “working” in VR and editing my scene/level.

Is there any way to configure the quality for VR in the Editor? Please help!

Best regards,
Patric

Well, as was informed by others, but not setting it with a Level Blueprint Begin Play command. Just typing it in the console command line, r.ScreenPercentage 200 (or 300) produced much better results – with a noticeable performance hit of course. Ran out of video memory with 300 and MSAA though.

For 4.18 projects setting r.screenpercentage is the way to go. In 4.19 this is handled differently though.

https://forums.unrealengine.com/development-discussion/vr-ar-development/1401735-significant-changes-coming-to-vr-resolution-settings-in-4-19