VR trace only downwords the camera up vector without rotation
Hey everybody, i hope you can help me again.
I try to make a sphere trace from my camera (VR) always 150 units downwards it's up vector.
My approach was like this:
I created two static meshes in my Pawn. First one for the trace start point and the second 150 units downwards the startpoint and called endpoint. Then in blueprint i construct the trace between these points. After that i make start and endpoint a child of my camera. But everytime I move my head the points rotation is the same. But I don't want them to take my head rotation. They should only take the on top of all placed capsule rotation.
I hope you can help me.
asked Jan 29 '18 at 11:38 AM in Blueprint Scripting
Is it possible to keep/store the distance between the two spheres? If I use that, both are set to exactly the same position and lose their distance to each other ... :(
answered Feb 07 '18 at 11:18 AM
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