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Instanced Static Meshes are invisible in ChildActor or get invisible on add something to array

Hey Guys,

i work with Instanced Static Meshes + Hierachical. Since 4.18 i have a Problem.

Imagine i create an Blueprint Actor and add an ISM. I save and compile. Now i create a Child Actor of my new created Blueprint. In Content Browser Preview Window everything looks fine, but as soon as i click on the child actor all ISM or HSM are not renderd. Not even in wireframe Mode. But the Array and Setup is correct filled (from parent actor).

the worst part is, that it happens also to and exisiting ISM Array. As soon you add something to array, all actor get invisible.

alt textalt text

That's how it should look like Any Ideas?`

Product Version: UE 4.18
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asked Jan 29 '18 at 03:07 PM in Bug Reports

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Spaehling
163 7 15 22

avatar image Sean L ♦♦ STAFF Jan 31 '18 at 03:07 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

avatar image Spaehling Jan 31 '18 at 03:42 PM

ah allright, i can do that.

maybe the wrong place here is it based on a ticket system? Cause sometimes (like here) people figure out a workaround or fix it by them selves.

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There is an workaround, for the Child Actor Problem. (Thanks Irakli G.) Just take the inherited Actor and add a new Instance to the Array. Et voilá they pop up again.

You can delete the new created instance again, after fixing it.

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answered Jan 31 '18 at 03:39 PM

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Spaehling
163 7 15 22

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