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How to set a new Maincamera for the Sequencer

Hi,

i am trying to make a sequencer clip where my player character runs a while.

How do i set the camera, that is attached to the spawned instance of my player because of the recorded sequence, to the maincamera, that gets rendered ?

Currently the viewport is standing still and my player runs away.

Thanks !

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asked Jan 29 '18 at 04:23 PM in Using UE4

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Wizze192
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Normally you'd create a camera cut track and set the camera actor to the camera cut track:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksCameraCut/

But if you're camera is spawned, it's a little less straightforward. You could bind it dynamically like this:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/AnimateDynamicObjects/index.html

But it actually sounds like you can just use SetViewTargetWithBlend in blueprints if you're not doing any more camera cutting.

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answered Jan 29 '18 at 07:23 PM

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Max.Chen STAFF
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avatar image Wizze192 Jan 29 '18 at 11:01 PM

Ok thanks, one more problem i am facing as i tried option 1. I am snapping the Cine Camera Actor to the Head bone of my Character. Now its very shaky when the character runs. Are there any options to stabilize it like in the normal camera ?

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