How to set a new Maincamera for the Sequencer
i am trying to make a sequencer clip where my player character runs a while.
How do i set the camera, that is attached to the spawned instance of my player because of the recorded sequence, to the maincamera, that gets rendered ?
Currently the viewport is standing still and my player runs away.
Normally you'd create a camera cut track and set the camera actor to the camera cut track:
But if you're camera is spawned, it's a little less straightforward. You could bind it dynamically like this:
But it actually sounds like you can just use SetViewTargetWithBlend in blueprints if you're not doing any more camera cutting.
answered Jan 29 '18 at 07:23 PM
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