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Player Controller and Viewport size in multiplayer gam

I know this must be easy thing to do, but still, how do I go if I want client player viewport size? I'm making isometric shooter and I need it to get correct mouse cursor position, but everytime I try to get Player controller (which is, I suppose, holds viewport information) on client instance of the game I get nullptr.

 APlayerController * PlayerController;

I've tried few ways:

 PlayerController = Cast<APlayerController>(GetController()); 


 PlayerController = GetNetOwningPlayer()->GetPlayerController(GetWorld());

But both of them return nullptr on clients. Help pelase!

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asked Jan 29 '18 at 06:18 PM in C++ Programming

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avatar image MetricZero Oct 17 '18 at 03:52 PM

Did you find an answer? I'm asking the same thing over here, more or less: https://answers.unrealengine.com/questions/838300/multiplayer-bp-viewportmouse-position-per-player-c.html

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