Player Controller and Viewport size in multiplayer gam
I know this must be easy thing to do, but still, how do I go if I want client player viewport size? I'm making isometric shooter and I need it to get correct mouse cursor position, but everytime I try to get Player controller (which is, I suppose, holds viewport information) on client instance of the game I get nullptr.
I've tried few ways:
But both of them return nullptr on clients. Help pelase!
asked Jan 29 '18 at 06:18 PM in C++ Programming
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