Blendspace movement

I see some people use Speed and Direction in their movement blendspace and others use Move forward value and the move right value.

Is one way better than the other?

Thanks

If you want to be able to strafe then you want to use the MoveForward/Right method. If you want to just be able to run in the direction you’re facing then the Direction/Speed method works fine. If you want to be able to strafe sometimes and not others then use the MoveForward/Right method because you can use it to only run forward and get the same effect as Direction/Speed. An example of this would be a camera that is full-360 freelook (run forward in the direction you’re facing) by default, but locks behind the character when aiming (and strafe kicks in).

Thank you very much.