[Feature request] Adjust Near clipping per camera

I’m working with dynamic portals, I’d like to be able to adjust near clipping per camera in game. I know you can adjust it for all cameras in a .ini and there’s one in - Edit → Project Settings → General Settings. I can’t seem to find a way to access individual cameras and adjust in real time even in C++, am I missing something or is this something that could be made available to access in code in the future?