How to upload the vertex buffer of custom struct to GPU and how to use it when want to render the object with the vertices?
I want to use C++ and HLSL to test vertex shader and fragment shader .And some parts have been completed, but i encounter some problems .I am not familiar with UE4 , for which I don't know how to upload the vertex buffer of the custom struct to GPU （just like vertex buffer in OpenGL) and how to use it when i want to render the object with the vertices. How it used in UE4 or is there any tutorials ?
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