VR footsteps blueprint?
Hey! So I'm fairly new to UE4, and for work I've been doing sound programming for a VR game. We want to add in footsteps to play as the character moves.
I've been trying to program in footsteps the past few days, but I'm having no luck. Any tutorial I can find is for the third-person template, which I can't use as there's no mesh for VR.
Does anyone know of any blueprints I can use for adding footsteps (preferably without needing to use a mesh)? Thanks in advance!
asked Jan 30 '18 at 10:13 AM in VR
I don't think that using "Get Component Velocity" will work for this. (unless you're just walking straight down one axis, and never turning)
Since you said you're new - one helpful thing to do would be hook up a "print string" node in your tick execution, and piping in the variables you want to watch.
Try doing this with the "Distance" variable and make sure everything is working (Distance increases to StepDistance then resets(Make sure you're setting a default value in StepDistance!))
answered Jan 31 '18 at 05:11 PM
Alex O ♦♦ STAFF
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