bTreatAsBackgroundForOcclusion not working.

I’m trying to create a SkyDome for my world. I’m setting the position/vertices through the materials shader.

So first, the variable bTreatAsBackgroundForOcclusion wont take effect, unless I’m not understanding it properly. The description sounds like its what I want, to have the culling ignored so it will render no matter where I’m at or what direction I’m looking at…

Then, isn’t it somehow possible to render the SkyDome behind everything, including the atmospheric fog? How can this engine not have a simple feature like a SkyDome?

Hi ,

Have you had a look at some of the sample projects provided. In almost all of them there are sample skydomes to look at that may provide you additional information for what you are trying to accomplish. Further, if you create a blank project you should see a sample skydome in the default level that may be what you are looking for.

Hi ,

We have not heard from you in quite some time. I am marking this question as answered for tracking purposes. Have a great day!