Dragging a widget around temporarily increments its name indefinately

Severity - Low to Unknown

Steps to reproduce:

  1. Create a blank widget blueprint
  2. Add any widget from the palette
  3. Drag it around - without releasing the mouse button, look at the name under “Details”.
  • Name continuously increments as if a new widget is created each frame.
  1. Release the mouse button, name now reverts to old name.
  2. Drag it around again, increment starts again, but interestingly it does not begin from 0 again, but from where it last left off.

Bonus:
It also affects the initial name of the dragged in widget meaning dragging in two images in a row might cause them to get the names image_46 and image_78, when you would expect them to get _1 and _2

228895-crazy-increment.png

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks