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Compiling ThirdParty SDL2

I'm trying to recompile SDL2 with wayland video support, but i'm hitting an error

/opt/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/x11/SDL_x11vulkan.h:23:10: fatal error: vulkan/vulkan.h: No such file or directory #include

        ^~~~~~~~~~~~~~~~~

Is there any setup prior to running build.sh under the Engine/Source/ThirdParty/SDL2?

I do see vulkan at ./ThirdParty/Vulkan/Linux/include/vulkan.

Product Version: UE 4.18
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asked Jan 30 '18 at 06:51 PM in Linux

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jk.coder
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1 answer: sort voted first

Nm solved.

Setting up VULKAN_SDK to point to ThirdParty/Vulkan/Linux/

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answered Jan 30 '18 at 06:58 PM

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jk.coder
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avatar image Yumleg May 27 '18 at 11:07 AM

Hey I'm on this problem right now. Where exactly can I find the VULKAN_SDK? This is my first time building UE4 so I'm very unfamiliar with all these dependencies.

Thanks.

avatar image Yumleg May 27 '18 at 11:20 AM

ah nvm lol.

Didn't realise you mean't to simply change the #include.

Cheers

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