Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Scaling and rotation is wrong on animation import

I been messing around with a lot of unreal and blender settings to try and fix this but nothing so far has helped. Ive looked at a ton of online forums and help pages.

I am using blender 2.79, and Unreal engine 4.18.3.

My blender units are set to metric at 0.01.

My skeletal mesh and static mesh import at the correct scale and rotation.

To get an accurate scale i have to scale up my animation by a random amount (like 13-15 or so) on import.

I am using "Use T0as ref pose".

Reimporting my fbx into blender gives me the proper scale and rotation.

Any and all help would be appreciated thank you.

Product Version: UE 4.18
more ▼

asked Jan 31 '18 at 11:46 AM in Using UE4

avatar image

1 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello so quick quesiton. Did you apply location, rotation and scale to your armature(bones) this is something annoying with blender animations. So example will be lets say you have character set up in blender and he is a bit small and you decide to scale him 2 times, then your bone scaling will be 2 on so export in Unreal the bones might be twice as large as the character because of this. Same can be said if you change your metric units to 0.01 after you created your model. It will shrink the bone size.

Made a quick tutorial about this using my own character from a few years back. You can watch it down below and I hope it helps.


more ▼

answered Feb 21 '18 at 11:34 PM

avatar image

Paul Swartz
231 8 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question