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VFX Geo spawning with a random UV offset

i am using a default panner to scroll a texture on the X axes, but i noticed when the mesh spawn, the UVs are randomly offset on the texture that axes? or for some odd reason it is delayed? and it plays the geo in a random UV starting point??... i don't have anything random set in my modules, i do have it spawn on a burst could that be causing the random uv offset?... how can i force it to consistently start on the same point of the UVs?

i have full precision uv on the geo, hoping it force it to use the correct starting point. it just seems super random where the texture starts every time it spawns.

thanks for your help peeps!

Product Version: UE 4.18
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asked Jan 31 '18 at 12:31 PM in Using UE4

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daggermoon
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