Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VFX Geo spawning with a random UV offset

i am using a default panner to scroll a texture on the X axes, but i noticed when the mesh spawn, the UVs are randomly offset on the texture that axes? or for some odd reason it is delayed? and it plays the geo in a random UV starting point??... i don't have anything random set in my modules, i do have it spawn on a burst could that be causing the random uv offset?... how can i force it to consistently start on the same point of the UVs?

i have full precision uv on the geo, hoping it force it to use the correct starting point. it just seems super random where the texture starts every time it spawns.

thanks for your help peeps!

Product Version: UE 4.18
more ▼

asked Jan 31 '18 at 12:31 PM in Using UE4

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question