LineTrace and Apply Damage over network

hello there
am trying to set a line trace from a character camera (simulate rifle bullets) to hit other character over the network.
when the line trace fires it hits the player and spawn the particle effect but the problem it don’t do damage over network.

damage form server to client is working fine.
damage form client to server not working.
damage form client to client one dedicated server not working.

my setup is a character form first person blue print enabled collision and hit event is generated.

all the blueprints in the Character Class.

i tried both apply damage and point damage same problem
event hit and event any damage also same

i don’t know how the shooter template applied it by code
if someone can translate that code into blueprint will be helpful

Hello, i would also like to know how to get this working, did you ever find a solution?