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How do i make the player stop twitching when switching states in state machine?

Im using the default third person template, and i added an attack animation to it. alt text In the attack state, i blended the attack animation with the idle run blendspace so that it will quickly blend back to the idle pose smoothly... alt textThis looks great and is working, but, about 0.5 seconds after the animation is finished, the player does this weird twitch, presumably because the attack state is switching back to the idle walk run state. It looks really weird because hes already in the idle pose before the twitch happens. Any ideas on how to fix this?

Product Version: UE 4.18
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asked Jan 31 '18 at 03:42 PM in Using UE4

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ViceVersa
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i found the answer, its to use montages instead of using the animation blueprint

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answered Feb 07 '18 at 01:45 AM

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