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More support for TMaps?

Hi there, first of all, I really appreciate the blueprint implementation of TMaps. Now, there are a few points I find problematic / confusing:

  • In blueprints, the node connections are always in the color of the key. Would it be possible to make them shine in the color of both the key and the value in some way? I'm getting a bit confused by enum-connections which are in fact TMap-connections :)

  • It would be very helpful to have an iteration function over all entries in the TMap like a foreach does for Arrays, this would make things much more simple.

  • This seems to be a bug because I tried to create a foreach blueprint macro for myself: If I'm trying to return/output the Values of a input TMap in a macro, and then use it with e.g a TMap, I will always get back int = the Keys as return type.

  • Why is it possible in TMaps to assign every variable to a key? I remember from C++ that Maps need a hashable key, is that still the case?

Love to hear back from you, Luke

Product Version: UE 4.18
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asked Jan 31 '18 at 07:27 PM in Blueprint Scripting

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Lukystar
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