UMG DPI scaling not being used on 16:10 tablet

I’m working in the Widget blueprints and I plan on releasing my game to multiple mobile devices.

My Standard 1.0 DPI scaling is for a iPhone SE: 1920x1080 16:9 ratio

I must also have the game’s scaling be correct for a Galaxy Note Tab A: 1280x800 16:10 ratio. I found that a 0.65 DPI scaling worked best

When I test these resolution in the Standalone player, the scaling is fine for both resolutions. However when I test on the Galaxy Note itself, the 0.65 DPI scaling seems to be ignored and it uses the 1.0 DPI scaling

I have attached my DPI Scaling graph below:

This is the intended scaling for the 1280x800, which works just fine in the Standalone Player

This is what the game actually looks like when played on the tablet, which has a 1280x800 resolution