I packaged my game for Android and I am now testing it on Google Play Console. Play console also told me device was supported (Pixel XL). In development it works perfectly but now (In shipping mode - distribution) each time I open the game it says:Failed to start and Console tells me this:
#00 pc 000000000335034c /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FSessionServicesModule::StartupModule()+72)
#01 pc 0000000001a347b8 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool)+432)
#02 pc 0000000001a345f8 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FModuleManager::LoadModule(FName, bool)+76)
#03 pc 000000000186e648 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FEngineLoop::Init()+1752)
#04 pc 000000000186d170 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (AndroidMain(android_app*)+2568)
#05 pc 0000000001870d78 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (android_main+108)
#06 pc 0000000001884328 /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so
#07 pc 0000000000047ee7 /system/lib/libc.so (__pthread_start(void*)+22)
#08 pc 000000000001b1d9 /system/lib/libc.so (__start_thread+32)
Help would be greatly appreciated.