Game crash when opened

I packaged my game for Android and I am now testing it on Google Play Console. Play console also told me device was supported (Pixel XL). In development it works perfectly but now (In shipping mode - distribution) each time I open the game it says:Failed to start and Console tells me this:

  #00  pc 000000000335034c  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FSessionServicesModule::StartupModule()+72)
  #01  pc 0000000001a347b8  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool)+432)
  #02  pc 0000000001a345f8  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FModuleManager::LoadModule(FName, bool)+76)
  #03  pc 000000000186e648  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (FEngineLoop::Init()+1752)
  #04  pc 000000000186d170  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (AndroidMain(android_app*)+2568)
  #05  pc 0000000001870d78  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so (android_main+108)
  #06  pc 0000000001884328  /data/app/com.cppkyle.SpaceDestroyer-oKQ1gS0dP0fDcafKIINu1A==/lib/arm/libUE4.so
  #07  pc 0000000000047ee7  /system/lib/libc.so (__pthread_start(void*)+22)
  #08  pc 000000000001b1d9  /system/lib/libc.so (__start_thread+32)

Help would be greatly appreciated.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks