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importing animations duplicate skeletons

I'm trying to import animations from one project to another. The animations are .uasset files. I chose to migrate from the old project into the new project.

All of the animations I am using are for the standard skeleton that is used with the UE4 Mannequin. However, when I migrate the new animations over they seem to be tied to another copy of UE4_Mannequin_Skeleton.

So now my project now has 2 copies of UE4_Mannequin_Skeleton in different folders and some animations work with one copy of the skeleton and some work with the other. How can I make all animations point to the same version of UE4_Mannequin_Skeleton?

Product Version: UE 4.18
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asked Jan 31 '18 at 09:52 PM in Using UE4

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After experimenting here is the solution I found:

1) Right click animation asset: Retarget Anim Assets -> Duplicate Anim Assets and Retarget

2) Uncheck "Show Only Compatible Skeletons" (Why is the same UE4_Mannequin_Skeleton considered incompatible?)

3) Select the UE4_Mannequin_Skeleton that is used by your other animations

4) Select Retarget

The animation assets will be duplicated but work with the UE4_Mannequin_Skeleton you selected. I don't know why the same UE4_Mannequin_Skeleton is considered incompatible when its supposed to be the exact same skeleton.

If there is a better way to consolidate all of your UE4_Mannequin_Skeleton animations from various sources please let me know.

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answered Feb 01 '18 at 05:20 AM

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