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FJsonObject Parameter for Blueprint Function

Hello! I've been having trouble figuring out how to have an object of type FJsonObject as a blueprint function parameter without it yelling at me.

 UFUNCTION(BlueprintCallable, Category = "Common")
 void func(FJsonObject JsonObj1, FJsonObject JsonObj2);

This spits out an error that says the type must be a class USTRUCT, UCLASS, or UENUM

Any help would be greatly appreciated!

Product Version: UE 4.18
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asked Feb 01 '18 at 12:22 AM in C++ Programming

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Donut5
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avatar image BrUnO XaVIeR Feb 01 '18 at 07:01 AM

FJsonObject I believe isn't a "BlueprintType" object; So you cannot attach "BlueprintCallable" to a function using it as a parameter.

avatar image Donut5 Feb 01 '18 at 04:20 PM

I'm guessing there's no workaround or possible typecasting?

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answered Feb 01 '18 at 04:21 PM

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Donut5
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