Can GameInstance be saved to Save Game object?
Working on a new game and wanted to add save system last game I scrapped it because couldn't get it to work. So here is my question I have learned how to save and load variables in my character class, but what I want to do is save my whole game instance in a save game object, so when the game loads it will be like you left with certain doors unlocked etc.. I am pretty sure this must be possible but when I try create saved game and add reference to my game instance nothing seems to save. Do I need to create the save game object functions in the game instance or out side of it? Hopefully this sounds correct.
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