A new level camera

hello everyone
i’m just learning about ue4 , and how its working , and so far it’s been a beautiful journey
but the one thing i’d like to know is how to make or change camera view for every level i make
for example , i want my first level to have a top view on the player
and the second i want it to be looking from a close prospective
please if you know how help me

how many different types of camera do you need?

it’s straightforward to have… a first person camera, a third person camera, and several fixed level cameras and in blueprints… using the Set View Target with Blend node… between them

for the topdown camera and any not associated with the character itself aka stationary cameras. if its the only one in the level just drag in a camera from the panel on the left. with the camera selected go to the details panel on the right and look for “auto posses player” and set it to player 0.