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Switching Cameras

Hi guys, I have a simple camera pawn i use for my level which gives a top down view of my level it is used in my game mode because i have multiple characters on screen at once that take turns. I have a camera attached to each of my characters and what i wanted to do is when my player does a particular move i have the cameras switch once the move is complete it switches back. i have tried to activate cameras but i I am having no luck any help would be appreciated.

Product Version: UE 4.17
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asked Feb 01 '18 at 06:16 AM in Blueprint Scripting

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It sounds like Set View Target with Blend node will fit here. Using it, the virtual camera will swoop/blend/move/rotate between cameras or switch instantly:

here's a quick video tutorial from Matt Wadstein: https://www.youtube.com/watch?v=uW86ZGxesmc

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answered Feb 01 '18 at 10:22 AM

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