Switching Cameras

Hi guys,
I have a simple camera pawn i use for my level which gives a top down view of my level it is used in my game mode because i have multiple characters on screen at once that take turns. I have a camera attached to each of my characters and what i wanted to do is when my player does a particular move i have the cameras switch once the move is complete it switches back. i have tried to activate cameras but i I am having no luck any help would be appreciated.

It sounds like Set View Target with Blend node will fit here. Using it, the virtual camera will swoop/blend/move/rotate between cameras or switch instantly:

here’s a quick video tutorial from Matt Wadstein: HTF do I? Change Cameras in Unreal Engine 4 Blueprints - YouTube