UV Tiling a scaled cube

I’m trying to tile a texture along a scaled cube. The tiling is functioning properly along the front and back faces and not on the top/bottom of the cube, why?

Here’s what I mean:

What have I done wrong here?

Cheers :slight_smile:

If it’s a scaled cube, it’s likely because the UVs have been stretched. Try making it world aligned.

I’ve changed to world aligned, however, there’s no way for me to get it to tile similarly to how I had with texture coords above:

It’s as if I need some sort of offset, but I’m unsure how to implement this.

The cube is a 1x1 cube scaled to 4x4 and then scaled further on the Y.

The texture is 64,64,64.