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BlueprintNativeEvent causing crash after loading a map.

Hi. I am using gameSparks and after my mainmenu loads i send a request to gamesparks to send me my account details. After that i call a BlueprintNativeEvent as a response so i can update my player inside blueprint. This works great when i just started the game. But when i reload the map i get a nasty crash caused by: "[Callstack] 0x00000000DE27624F UE4Editor-CoreUObject.dll!UClass::FindFunctionByName()".

Here is my crash log: https://pastebin.com/QKy6j6Du

Now i got no idea why it works 1 time but then it dosent work the seccond time. I even called the even manually with a button with UMG but i still get the crash.

Product Version: UE 4.18
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asked Feb 01 '18 at 11:39 AM in C++ Programming

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Gunschlinger
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If i remember correctly i wanted to call something in a UObject, But it crashed because the UObject got catched by the Garbage Collector. To Avoid this you have to write UPROPERTY() above the UObject variable

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answered Jul 03 '18 at 07:11 PM

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Gunschlinger
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avatar image norlin Jul 03 '18 at 07:18 PM

Ohhh thank you a lot, it helped! I would never figure it out by myself.

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Found the solution. Turns out i forgot to initialize something.

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answered Feb 02 '18 at 09:22 AM

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Gunschlinger
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avatar image norlin Jul 03 '18 at 07:08 PM

Can you please tell what exactly it was? It seems I have faced the same issue and can't find the solution...

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