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C++ Actor placed in Editor but not rendered in-game

Hi, I'm just starting to fiddle with UE4. After a few headaches I'm finally having some fun with it :).

Now my question: I generated a new FPS Project and changed the DefaultProjectile from the Example to have a lifetime of 3000 seconds, then I checked if it collides with the player. If it does a log message is generated. When I spawn that Projectile using the gun in-game I see it and it collides with the player (log is shown). So far so good... Now I navigated to that Actor class in the Editor and placed it in my map. The editor shows it, I start the game but it's not rendered. Still I can collide with it (log is shown again).

I don't get the missing link between UWorld->SpawnActor (in the OnFire of my Character) and the Editor doing it? Any ideas?

Product Version: UE 4.18
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asked Feb 02 '18 at 02:14 PM in C++ Programming

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JazzD
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There is the Hidden In Game flag that could be set for it. I'm not exactly clear on what you are trying to do but I would check that first.

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answered Feb 02 '18 at 07:25 PM

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MickD777
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avatar image JazzD Feb 03 '18 at 08:29 PM

When I flag that it's gone. I can't even run into the actor anymore. What I was trying to do: I wanted to create a simple 'item' (health pack or whatever). Placed from editor, you run into it, it changes your attributes. Because I started only a few days ago the projectile from the sample was what I had so I changed its behaviour. It works, but not if I place that actor in the editor. I can't see it then...

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