Would I have to pay Royalty on video rendered out in Unreal Engine 4, used in a separate game engine?
This question has been asked a few times, but the answers and questions don't exactly match the parameters we're looking for, so we wanted to get clarification.
If we were to create a rendered out animation using Unreal Engine 4's sequencer and were to put this in a separate game engine, would we have to pay royalty on this?
Judging from the EULA, it's not quite clear to us because it mentions in parts that no royalty is owed on still images. However, couldn't you argue that video is simply a collection of still images?
Say for example were to create the rendered out animation and gift it to a separate company, who then made a game using the rendered video, what is the stance there? Because they wouldn't have signed the EULA and we haven't broken the rules of the EULA as we did not release the video as a product. I don't understand why we'd be forced to pay for actions of others, especially if the output was released as a linear video file CC-0.
What if we were to transmutate the rendered output by 2D rotoscoping the output (as an example), transforming the output. At that point, would royalty be owed then. If so, clarification on the reasons why would be helpful.
If we can get some clarification here, it would be helpful. As a small developer, we are evaluating our options on where to produce the rendered animation for our project and the EULA as it stands is quite murky on this subject.
asked Feb 01 '18 at 03:53 PM in Legal & Licensing
UPDATE - after internal consideration, we're going to change the Licensed Technology definition in the near future. After that change, a linear-only use of UE4 will be royalty free, even if used in another engine's game.
answered Mar 05 '18 at 01:32 AM
A video that plays from start to finish is non-interactive. If that video is the Product, then no royalty is owed. However, if that video is placed into a full interactive game, the game is then the Product.
I agreed with this guy . thanks for solution.
Thanks for the question.
Based on your question the output from UE4 when placed into an interactive product would make the project a Product per the terms of the EULA and a royalty due.
answered Feb 01 '18 at 09:26 PM
Truffle Muffin STAFF
Your question is tough my friend, in my opinion which I use personally is to separately render all the games in Unreal Engine 4. It provides very good frame rate and King Citation at real time without any delay which I like the most in it. Anyways thanks for asking this question, if my answer helps you out then I will feel it my privilege.
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