Can I have a standalone scene capture 2d actor?

I want to have an animated portrait of a character in the UI, so right now I have an actor with a scene capture 2d and the skel mesh I want captured. Right now I have to add this to the level, in an out of the way location, but I’m wondering if there is a better way since it’s not actually for the level.

Looking up if there is a way to have two levels loaded only brings me to streaming level stuff, which is obviously not what I need. Again, I can get the result I want, it just seems really hacky since I’m placing it in the level, then doing all I can to set it to not inadvertently affect anything in the level.