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[BUG] Simulate enable realtime without disabling it after

Build :

  • Build : 1945001

  • Install path : D:/SoftwareFroyok/Rocket


Specs :

  • GTX 460 M (netbook)

  • Windows 7 x64

  • 16GB of Ram

  • UAC : Disabled


Description : "Realtime" mode of the viewport stay enabled after using the "Simulate" mode.

Repro steps : Disable "Realtime" (CTRL+R), enable "Simulate" mode, stop the simulation.

Results : "Realtime" mode stay enabled even if you had disabled it previously before entering the "Simulate" mode.

Expected : If "Realtime" is disabled before the "Simulate" mode, it should be disabled again after quitting this mode.

Product Version: Not Selected
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asked Mar 11 '14 at 03:45 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.9k 3662 1988 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:45 AM

A similar issue was reported here. :)

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:45 AM

Yep, I saw it, but it's not the same and was almost 4 month ago. So I preferred to create my own issue. :)

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:45 AM

Yeah. :) But if i have to guess i think "ejecting" the player switches to Simulate mode and "possessing" the player switches to PIE.

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Hi Fabrice,

The report which I created for Satheeth's issue will cover this one as well, they stem from the same problem. The bug has not been fixed yet and is unlikely to be resolved by the next Rocket release.

Cheers

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answered Mar 11 '14 at 03:45 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1988 9113

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