[BUG] Simulate enable realtime without disabling it after

Build :

  • Build : 1945001
  • Install path : D:/SoftwareFroyok/Rocket

Specs :

  • GTX 460 M (netbook)
  • Windows 7 x64
  • 16GB of Ram
  • UAC : Disabled

Description : “Realtime” mode of the viewport stay enabled after using the “Simulate” mode.

Repro steps : Disable “Realtime” (CTRL+R), enable “Simulate” mode, stop the simulation.

Results : “Realtime” mode stay enabled even if you had disabled it previously before entering the “Simulate” mode.

Expected : If “Realtime” is disabled before the “Simulate” mode, it should be disabled again after quitting this mode.

A similar issue was reported here. :slight_smile:

Yep, I saw it, but it’s not the same and was almost 4 month ago. So I preferred to create my own issue. :slight_smile:

Yeah. :slight_smile: But if i have to guess i think “ejecting” the player switches to Simulate mode and “possessing” the player switches to PIE.

Hi Fabrice,

The report which I created for Satheeth’s issue will cover this one as well, they stem from the same problem. The bug has not been fixed yet and is unlikely to be resolved by the next Rocket release.

Cheers