Is SpringArm Replicated on Replicated Actor?
So, basic question, is the SpringArm Replicated on Replicated Actor? If so, what parts of the SpringArm is replicated variable wise? Is the SpringArm camera lag replicated?
I ask, because when using the SpringArm camera lag rotation, everything is fine. But, when I also use the regular camera lag for positioning, it seems the SpringArm camera lag position is not smoothly interpolated on the client side. You will get popping when moving forward, left, right, up or down.
At first, I thought it was my player controlled pawn having the popping, but when I turn SpringArm camera lag off then it does not have any popping motion as experienced with the camera lag on.
asked Feb 02 '18 at 02:38 AM in Using UE4
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