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How to force blueprint main camera

I have a character blueprint with 2 cameras, one is for the actual camera, the second is for the minimap render, but sometimes when i compile the blueprint it will set the minimap camera to the "main" blueprint camera meaning when i try to play the game i am seeing it from the minimap camera's view instead of the intended one, how do I fix this? :/

Product Version: UE 4.15
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asked Feb 02 '18 at 07:32 AM in Blueprint Scripting

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You can set the active camera with the Toggle Active node. Or for a nicer transition, use Set View Target with Blend.

You can use Set View Target with Blend on your Event Begin Play to set the starting camera for your character.



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answered Feb 02 '18 at 07:48 AM

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