How to force blueprint main camera
I have a character blueprint with 2 cameras, one is for the actual camera, the second is for the minimap render, but sometimes when i compile the blueprint it will set the minimap camera to the "main" blueprint camera meaning when i try to play the game i am seeing it from the minimap camera's view instead of the intended one, how do I fix this? :/
asked Feb 02 '18 at 07:32 AM in Blueprint Scripting
You can set the active camera with the Toggle Active node. Or for a nicer transition, use Set View Target with Blend.
You can use Set View Target with Blend on your Event Begin Play to set the starting camera for your character.
answered Feb 02 '18 at 07:48 AM
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