Best way to optimize texture space
Hello, i have some questions regarding texture optimization it is not specific to UE4 but to gamedev in general. So i want to know a couple of thing: A -1-Should i pack multiple Props (meshes) on one texture map (2K or 4K) -2-If i do and i give each of them an different assigned material in my 3d software do i still have to pack them without overlapping Uvs? or i can scale each of one to fit the map entirely. if am not mistaken different materials in UE4 will result in it loading 3 textures even if the same one is being used (i provided a screenshot of both cases)
I understand that if they all have the same assigned material the second option would be the best for sure since only 1 material and 1 texture are being loaded on more than one prop but the problem is that you lose quite some definition is this case. If i use 2nd option is there another way to combine all the 3 props into one map without having to pass from photoshop and mask parts needed to than export those into 1 texture? I know that it is not a general issue and that it depends on each prop if it needs high details or not.
I am still half way into the project and got yesterday texture streaming pool over xx The thing is that i need to have high resoltuions texture everywhere given that im doing a small scene for VR
here is an example of the scene so you can have a reference of the defintion level that im looking for. is there a way to change the texture streaming pool "size" ?
How do you guys process to keep a high def texture while having an optimized texture streaming pool? dont know if im making sense here!
You are mistaken. Either way, it is still just one texture.
console command lets you change the pool size.
The scene, you've shown on the screenshot, does not look like one, that could potentially exceeding texture memory budgets.
answered Feb 02 '18 at 03:02 PM
While you can increase the pool size, by adding the line r.Streaming.PoolSize = 2000 to your config file or in the editor console.
There are lots of ways you can optimize your texture usage. I'll outline a few.
Although somewhat more in depth, this article explains an alternative to traditional texturing and why you might want to ditch textures wherever possible. link text
answered Feb 02 '18 at 02:52 PM
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