How to record spawned objects from an spawner in sequence recorder?

Hello.
Short: I have a Spawner which creates cubes with random sizes. And I want to make a video about these randomly spawned cubes.
Problem: When I use sequence recorder, I have to choose an actor. I tried choosing the Spawner as an Actor, but it doesn’t get recorded. What should I do? Do I even have to use the sequencer?
Info:
I have 10 spawners and every second one spawner makes one cube. I mean I don’t need their keyframes. I just wanna record the simulation with a depth of field.
native parent class: actor. but the cubes don’t get recorded.

You’ll need to specify an actor to record (could be some dummy actor within the vicinity of where your objects will spawn) and then toggle on “Record Nearby Spawned Actors”. That should create a spawnable in sequencer for every spawned cube.

Is there are some special conditions that have to be meet? I’m spawning decal actors and they are not captured.

Found the reason, I was adding decal components and they just have to added to “Classes and Properties to Record” list.

Coming across this same issue, and not finding the “Record Nearby Spawned Actors” feature in the Take Recorder. Has this feature been removed or renamed?

The closest I can find is in the “record type”, though this doesn’t feel right…

Found the answer under the “+ Source” button.