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Radial Force activates on wrong Blueprint

We created a Type of cinematic in Sequencer. Using custom events in sequencer, we trigger several "explosions" that breaks destructible meshes into pieces.

Now after the first radial force(force A) has been applied, some time passes and other things happen, but as soon as we trigger another(second) radial force(in a separate blueprint). The radial force in "force A" is also activated.

After extensive searching and tinkering we were able to recreate this issue: It seems that any radial force component that has "Auto activate" ticked, will activate a second and third time if a second(separate) and third(separate) radial force is applied. once the "Auto Activate" option is unticked, the second and third radial blast does not activate anything on "force A".

We are unsure if this is working according to design and it is in fact supposed to activate again, but only when another force is activated. But it seemed a bit random to us so decided to report our findings just in case.

Thanks Regards Charl Cronje

Product Version: UE 4.17
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asked Feb 02 '18 at 12:54 PM in Bug Reports

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foxhound101
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avatar image Sean L ♦♦ STAFF Feb 02 '18 at 03:09 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

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