Hello everyone. I’m working on a little platformer game and I made 5 levels for now.
I’ve created a specific blueprint actor (that kills the player) for every level because I still don’t know how to reopen the same level. To be more specific:
"We’re on the level 2. The player walks and hits a thorny box and dies. Restart level. "
In the blueprint: “When the player hit the box->open level: level2.” So I have to create a thornybox for every level and this is a little bit annoyng.
I’m wondering what instruction can I use to avoid this situation.
Another (similar) problem that I have, is when the player reachs the level’s end (a purple box that call “open level”) I have to write a specific purplebox for every level. (like before, on 2°level->open level3, on 3°level->open level4 and so on.)
Anyone can illuminates me?
Thanks in advance.
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