Packaged project won't start on Mac
Hello! I have a project I am making for a Windows platform on a Windows machine and everything works fine there, but recently I decided to build that project for Mac as well. So I transferred the project on to my Mac. In the editor, it all worked fine, but after I packaged the project it just won't start. When I start it, the process appears in the taskbar, but no matter how long you wait, the game window doesn't open. No crashes, errors or warnings, though. Firstly I thought that my plugins could do something wrong (Victory plugin and my custom one), so I disabled them, but nothing worked. I've tried resetting the project settings, switching the starting map, resetting all the plugins, but it seems like the problem isn't there. Not only I tried one type of build, but all of them (Development, Shipping, For Distribution). I tried building an empty project, as well as an empty project with just my plugins, and they both worked fine. I tried to search for the game's logs, but I couldn't find them, nor the logs from the editor or the build tool (I searched through all the locations they could possibly be, according to UE4 Documentation and some answers on the Answer Hub). Lastly, I've tried starting that build from 3 Mac computer with all the same results. I am going to try to disassemble my project piece by piece now, and would appreciate any help!
asked Feb 02 '18 at 03:36 PM in Packaging & Deployment
The problem is completely solved! I guess there is no borderless mode on Mac OS, so remember to DISABLE "Use borderless window" option in the project settings before building for Mac!
P.S. This cost me 5 days to solve...
answered Feb 02 '18 at 05:17 PM
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