Hi there, I keep trying different ways to set up visual studio 17 and Unreal Engine 4.18. It’s just not working. I have all the c++ game dev tools and the c++ win dev tools including the Win 10 and 8 SDKs.
Here’s my error
Candidate modules for hot reload:
Test3
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe Test3 -Module Test3 Win64 Development -editorrecompile -canskiplink "C:/Users/FLO/Documents/Unreal Projects/Test3/Test3.uproject" ]
Performing full C++ include scan (hot reloading a new target)
Creating makefile for hot reloading Test3 (no existing makefile)
Compiling game modules for hot reload
Parsing headers for Test3Editor
Running UnrealHeaderTool "C:\Users\FLO\Documents\Unreal Projects\Test3\Test3.uproject" "C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\Test3Editor\Development\Test3Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for Test3Editor in 5.5413131 seconds
Performing 9 actions (4 in parallel)
[2/9] Resource ModuleVersionResource.rc.inl
[3/9] Resource PCLaunch.rc
SharedPCH.Engine.cpp
Test3.cpp
MovingParts.cpp
MovingParts.gen.cpp
Test3.init.gen.cpp
[8/9] Link UE4Editor-Test3.dll
[9/9] Link UE4Editor-Test3.lib
LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib'
Creating library C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Test3.lib and object C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Test3.exp
ERROR: UBT ERROR: Failed to produce item: C:\Users\FLO\Documents\Unreal Projects\Test3\Binaries\Win64\UE4Editor-Test3.dll
Total build time: 42.73 seconds (Local executor: 0.00 seconds)
CompilerResultsLog: New page: Compilation - 2 Feb 2018 15:46:18
CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Creating makefile for hot reloading Test3 (no existing makefile)
CompilerResultsLog: Compiling game modules for hot reload
CompilerResultsLog: Parsing headers for Test3Editor
CompilerResultsLog: Running UnrealHeaderTool "C:\Users\FLO\Documents\Unreal Projects\Test3\Test3.uproject" "C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\Test3Editor\Development\Test3Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Reflection code generated for Test3Editor in 5.5413131 seconds
CompilerResultsLog: Performing 9 actions (4 in parallel)
CompilerResultsLog: [2/9] Resource ModuleVersionResource.rc.inl
CompilerResultsLog: [3/9] Resource PCLaunch.rc
CompilerResultsLog: SharedPCH.Engine.cpp
CompilerResultsLog: Test3.cpp
CompilerResultsLog: MovingParts.cpp
CompilerResultsLog: MovingParts.gen.cpp
CompilerResultsLog: Test3.init.gen.cpp
CompilerResultsLog: [8/9] Link UE4Editor-Test3.dll
CompilerResultsLog: [9/9] Link UE4Editor-Test3.lib
CompilerResultsLog: Error: LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib'
CompilerResultsLog: Creating library C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Test3.lib and object C:\Users\FLO\Documents\Unreal Projects\Test3\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Test3.exp
CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\Users\FLO\Documents\Unreal Projects\Test3\Binaries\Win64\UE4Editor-Test3.dll
CompilerResultsLog: Total build time: 42.73 seconds (Local executor: 0.00 seconds)
LogMainFrame: MainFrame: Module compiling took 42.877 seconds
LogSlate: Took 0.004017 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
Please let me know how to solve this if you can!! Thanks